# Best practice for working with Cursor and other IDE?

**URL:** <https://forum.cursor.com/t/best-practice-for-working-with-cursor-and-other-ide/14394>\
**Category:** Discussions\
**Created:** [September 2, 2024, 1:48pm UTC](https://forum.cursor.com/t/best-practice-for-working-with-cursor-and-other-ide/14394 "2024-09-02T13:48:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Zurbinjo](https://sea3.discourse-cdn.com/cursor1/user_avatar/forum.cursor.com/zurbinjo/32/3968_2.png) [@Zurbinjo](https://forum.cursor.com/u/Zurbinjo)\
**Post date:** [September 2, 2024, 1:48pm UTC](https://forum.cursor.com/t/best-practice-for-working-with-cursor-and-other-ide/14394/1 "2024-09-02T13:48:32Z")

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Hey,

I am new to Cursor and wanted to check what best practice is for working with it and another IDE. I want to use Cursor for helping me with my projects in Gamemaker Studio 2. So I gave Cursor access to my local project folders. Now I can communicate with Cursor and get help. But what then? Should I copy the new code generated in Cursor to my Gamemaker Studio IDE to build/run it over there? This feels a little complicated but I don’t know because I am a noob and haven’t tried it out a lot, yet.

How do you guys handle the situation with Cursor and another IDE that you NEED to run the code you are working on with Cursor?

Thanks in advance!

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**Author:** ![system](https://sea3.discourse-cdn.com/cursor1/user_avatar/forum.cursor.com/system/32/99069_2.png) [@system](https://forum.cursor.com/u/system)\
**Post date:** [December 19, 2025, 3:10pm UTC](https://forum.cursor.com/t/best-practice-for-working-with-cursor-and-other-ide/14394/2 "2025-12-19T15:10:30Z")

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Closed on December 19, 2025, 3:10pm UTC

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