Cursor has issues with C# Godot; VSCode in the same project does not have issues

Somehow, in a vanilla Godot (4.3) project, Cursor believes that there is two definitions of everything. Functions, variables, classes… even builtins. You can seen this in the attached screenshot - Cursor somehow believes there are two definitions of int.

This behavior does not exist in VSCode.

Reproduction: GitHub - johnfn/godot-broken

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