# Cursor with Unity

**URL:** <https://forum.cursor.com/t/cursor-with-unity/491>\
**Category:** Help\
**Created:** [September 10, 2023, 3:16pm UTC](https://forum.cursor.com/t/cursor-with-unity/491 "2023-09-10T15:16:25Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![seyidovahid](https://sea3.discourse-cdn.com/cursor1/user_avatar/forum.cursor.com/seyidovahid/32/17939_2.png) [@seyidovahid](https://forum.cursor.com/u/seyidovahid)\
**Post date:** [December 30, 2024, 5:06pm UTC](https://forum.cursor.com/t/cursor-with-unity/491/5 "2024-12-30T17:06:22Z")

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It is very simple.

1. Open the Unity Project. Edit \> Preferences \> External Tools \> External Script Editor \> Cursor (If you don’t see Cursor listed, just find and select “Cursor.exe” by browsing).
2. Assets \> Open C# Project.

Thats it

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