I wanted to see how far AI coding could get me in a real Unity scene, so I tried recreating a movie-style sequence with Cursor + Grok 4.6.
Cursor handled a surprising amount of the coding and iteration, but I still had to manually tune parts of the scene and character behavior.
For the dialogue, I added audio-driven lip sync and facial animation with Mugen3D ATF.
- Cursor was useful for quickly iterating on Unity scripts and scene logic.
- Grok 4.6 usually got the general direction right, but some behaviors still needed manual adjustment.
- The fastest workflow was giving it one small scene change at a time instead of asking it to build everything at once.
- Once the scene was working, I used Mugen3D ATF for the dialogue lip sync and facial animation.
The interesting part for me was figuring out where prompting was actually faster than just editing things manually.
Has anyone here been using Cursor seriously for Unity? Curious what parts of your workflow it actually saves time on.