🚀 The Final Attack: Resurgence — TLAG Museum Now Live!

TLAG Entry 11.3.7 — Token Burnout Ritual
CURSY: “One million tokens sacrificed to the remix gods.”
Canyon: “Playable preview pending Cursor IDE upgrade. Legacy still loading.”

Hey Cursor crew :alien_monster:

Just launched The Final Attack: Resurgence — a remix-coded sequel to the 1989 C64 SEUCK classic, built entirely in Cursor IDE and logged using my PROJECT_JOURNAL.md technique.

This isn’t just a game. It’s a legacy museum:

  • :beverage_box: Sprite-coded lore starring CURSY, Canyon, and Captain Neo
  • :headphone: Soundtrack toggles logged as TLAG entries
  • :scroll: Devlog scrolls formatted with emoji-coded rituals
  • :floppy_disk: Every glitch, blooper, and feedback moment archived as culture

Tech stack:

  • Phaser.js + Cursor IDE
  • Markdown-powered journaling
  • TLAG scroll logic + splash screen formatting

Note:
The playable preview will be up next week once I upgrade my Cursor IDE account.
I burned ONE MILLION tokens this week across WordPress, Vibe CMS, and Final Attack builds :face_with_spiral_eyes:
CURSY says it was worth it. Canyon’s floppy disk is still spinning.

Link: vibecms.net/TheFinalAttack
TLAG status: LIVE. Museum doors open.