# Unity Extension Does Not Support Anysphere C# Language Server

**URL:** <https://forum.cursor.com/t/unity-extension-does-not-support-anysphere-c-language-server/94361>\
**Category:** Feature Requests\
**Created:** [May 21, 2025, 10:07am UTC](https://forum.cursor.com/t/unity-extension-does-not-support-anysphere-c-language-server/94361 "2025-05-21T10:07:41Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![JoHyeonSung](https://sea3.discourse-cdn.com/cursor1/user_avatar/forum.cursor.com/johyeonsung/32/56761_2.png) [@JoHyeonSung](https://forum.cursor.com/u/JoHyeonSung)\
**Post date:** [May 22, 2025, 1:13am UTC](https://forum.cursor.com/t/unity-extension-does-not-support-anysphere-c-language-server/94361/7 "2025-05-22T01:13:27Z")

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Thank you for the quick response.

Does this mean that it is currently impossible to debug Unity projects in Cursor?  
As far as I know, unity-tools depends on Debugger For Unity, which itself relies on the old C# extension.  
Since the old C# extension is no longer available, unity-tools cannot provide debugging either.

If that’s the case, do you have any plans or intentions to support Unity debugging in Cursor in the future?  
I believe many Unity developers would benefit from this feature.

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_[View the full topic](https://forum.cursor.com/t/unity-extension-does-not-support-anysphere-c-language-server/94361)._
