Programming requires different models for different scenarios, making it difficult for one model to be suitable for all situations. For example, Claude is suitable for quickly creating overall project files and framework structures; o3-mini and r1 are suitable for writing complex logical reasoning algorithms; o1-mini is suitable for solving problems with logical complexity between Claude and o3-mini, but o1-mini has much stronger text capabilities than o3-mini; deepseek-v3 can also solve many ordinary programming problems, but it is a bit slow; gpt4o-mini is only suitable for solving very simple problems, but it is very fast; in large projects, local generation using Tab and Ctrl+K is more stable; currently, we are still exploring how to make good use of Composer in large projects. For a given problem, we can try to solve it using different models to see which model can handle it.
This is a gameplay problem regarding an item in a game:
The Heart Shield can be synthesized from two mirrors of the same star level to create a higher star level Heart Shield, with a maximum synthesis of a nine-star Heart Shield. The newly synthesized Heart Shield will inherit the attributes of the two participating mirrors.
The rules are as follows:
1 star (poison resistance) + 1 star (poison attack) = 2 stars (poison resistance, poison attack)
1 star (poison resistance) + 1 star (poison resistance) = 2 stars (poison resistance, poison resistance)
2 stars (poison resistance, poison attack) + 2 stars (poison resistance, poison resistance) = 3 stars (poison resistance, poison attack, poison resistance)
1 star (poison resistance) + 1 star (poison resistance) = 2 stars (poison resistance + random attribute)
Each star level of the mirror can contain a different number of attributes:
1-star Heart Shield has 1 attribute
2-star Heart Shield has 2 attributes
3-star Heart Shield has 3 attributes
4-star Heart Shield has 4 attributes
5-star Heart Shield has 5 attributes
6-star Heart Shield has 5 attributes
7-star Heart Shield has 6 attributes
8-star Heart Shield has 6 attributes
9-star Heart Shield has 7 attributes
From the above rules, it can be seen that the attributes of the Heart Shield synthesized are generated based on the attributes of the materials used. However, if the target mirror can contain more attributes than the union of the attributes of the two material mirrors, the fewer attributes will appear randomly. Therefore, to stably obtain the desired attributes in the resulting mirror, this situation should be avoided, and only mirrors of the same star level can be merged.
Now I have enough 1-star material mirrors with different attributes. Please write Python code that takes the target attributes and target star level as input and generates the synthesis steps.
This tool is generated using Cursor through multiple steps and different models, utilizing PyQt5.
The entire sentence is translated from Chinese to English using GPT-4o-mini.
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,我英语不好,下面是中文:
编程需要不同场景使用不同模型,很难一个模型适用所有场景,例如Claude适合做整体项目文件,框架结构快速创建;o3-mini和r1适合复杂逻辑推理算法编写;o1-mini适合解决逻辑复杂度介于Claude和o3-mini之间的问题,但是o1-mini的文字能力比o3-mini强很多;deepseek-v3也能解决很多普通编程问题,但是速度却有点慢;gpt4o-mini只适合解决非常简单的问题,但是非常快;而在大项目中还是Tab和Ctrl+K的局部生成更稳定;目前还在探索大项目中如何利用好Composer,给一个问题,可以尝试用不同的模型解决,看哪个模型能够搞定。这是一个游戏中道具玩法问题:
护心镜可以通过两个同星级的镜子合成一个高一星级的护心镜,最高可合成九星护心镜,合成获得的新护心镜会继承参与合成两个护心镜的属性
规则如下:
1星(减毒抗)+1星(毒攻击)=2星(减毒抗,毒攻击)
1星(减毒抗)+1星(毒抗)=2星(减毒抗,毒抗)
2星(减毒抗,毒攻击)+2星(减毒抗,毒抗)=3星(减毒抗,毒攻击,毒抗)
1星(减毒抗)+1星(减毒抗)=2星(减毒抗+随机属性)
其中每个星级的镜子可以包含不同条数的属性:
1星护心镜附带1条属性
2星护心镜附带2条属性
3星护心镜附带3条属性
4星护心镜附带4条属性
5星护心镜附带5条属性
6星护心镜附带5条属性
7星护心镜附带6条属性
8星护心镜附带6条属性
9星护心镜附带7条属性
从以上规则可以发现,护心镜合成的属性是根据放入的材料属性生成的,但是如果出现目标镜子可包含的属性大于两个材料镜子包含属性并集的数量,其中少的属性就会随机出现,所以为了想要稳定合出想要的属性条镜子,就不能出现这种情况,而且只能同星级的镜子进行合并
现在我有足够不同属性的1星材料镜子
编写python代码,输入目标属性和目标星级,生成合成步骤
把以上文字翻译成英文