Issues and Solutions for Integrating Comprehensive Godot Documentation into Cursor

I’ve encountered a challenge while trying to integrate the full scope of Godot’s documentation into Cursor for better referencing and auto-completion capabilities, especially when using GPT-4 and Copilot++. Despite following the standard procedure of adding new documentation by specifying the official Godot documentation link (Godot Docs – 4.2 branch — Godot Engine (stable) documentation in English), the results have been somewhat disappointing.

Upon adding the Godot documentation link and observing the auto-populated prefix (Godot Docs – 4.2 branch — Godot Engine (stable) documentation in English), the tool only manages to fetch a fraction (about 744 references) of what I believe should be a much larger repository (around 3,000 references or more). This partial indexing seems to pick endpoints from various sections at random, covering less than half of the content in areas such as the “About” section, barely touching “Getting Started”, and inadequately addressing the “Manual”. Most critically, the “Classes” section — a cornerstone of Godot documentation — is far from fully indexed, capturing less than half of the necessary classes.

This incomplete integration significantly hampers the effectiveness of asking questions or seeking auto-completions from AI tools, as they often return incorrect or incomplete answers due to the limited documentation reference.

Has anyone else faced similar issues with integrating comprehensive documentation into Cursor or other tools? More importantly, are there known solutions or workarounds to ensure a more complete and useful integration of Godot documentation? Tips, tricks, or insights on how to improve the indexing coverage to include the entire breadth of Godot’s documentation would be greatly appreciated.

Thank you in advance for your assistance and shared wisdom!