Hi. I’m a Unity developer making mobile games. I was using chatGPT for coding for a while and Rider as IDE but your editor seems to be a good alternative
But I really miss some introduction videos to get started. I can ask questions in the chat and code is produced but it’s almost same as using chatGPT in browser. Here’s what i want
Make cursor read the whole project (or folder) not a single script to understand dependencies
Be able to create new files (scripts) in the project automatically if chatGPT suggests it
Automatically apply changes that chatGPT suggests to the code
Any help is appreciated!
Hi have you tried it in unity by now? If yes, how did you manage to sync them, I added it to the unity external tools but whenever I double click an error in the Console it will just open the script but not open and go to the line that has error, and it doesn’t know it has error because there’s no red underline.
I haven’t tried the linked extension above, but my main concern with it is: will the dev stay on top of maintenance? There’s nothing more frustrating that having core feature of your IDE stop working I’d rather see an official plugin from Unity or Cursor.
However a viable workaround I’ve been using for now is having Unity still pointed at VSCode as its external script editor. That way it will generate the .csproj files Cursor needs for intellisense. The only downside is that opening a script within Unity will open VSCode instead.
Open the Unity Project. Edit > Preferences > External Tools > External Script Editor > Cursor (If you don’t see Cursor listed, just find and select “Cursor.exe” by browsing).