@https://www.makeuseof.com/how-to-use-chatgpt-as-an-interactive-rpg/
@How to Build Your Own ChatRPG with the ChatGPT API | by shawnBuilds | Medium
The best thing to do, is to open a new folder in Cursor and name it “ScratchPad” and the hit CTRL+i and start typing whatever questiosn you want…
Then when you like the direction its taking, have the agetn build out a new folder struct for you project… and ask it to guide you through setting things up properly.
Literally talk to the bot like some of these examples - you can see I simply talk to it as if I am sitting there with my dev, and I am looking at their screen and I point and say: “Now do this, give methat, format it thus, save it here, lookup that…”
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Its great to just be able to talk to it. You’ll learn about YOLO which is to tell the agent to just "create the files, run it and fix it when it spits an error.
Based on the forum discussion and related articles, I’ll provide guidance for creating a text-based RPG using Cursor. Here’s a structured approach:
Getting Started with Your Text RPG
-
Choose Your Technology Stack
- For beginners, Python is recommended due to its readable syntax and extensive game development libraries
- Alternatively, you could use HTML/CSS/JavaScript for a web-based version
-
Project Structure Recommendation
text_rpg/
├── main.py
├── game/
│ ├── __init__.py
│ ├── player.py
│ ├── items.py
│ ├── combat.py
│ └── world.py
├── data/
│ ├── weapons.json
│ ├── enemies.json
│ └── locations.json
└── README.md
- Start Simple - Here’s a Basic Example
class Player:
def __init__(self, name):
self.name = name
self.health = 100
self.inventory = []
class Game:
def __init__(self):
self.player = None
def start_game(self):
print("Welcome to Text RPG!")
player_name = input("Enter your name: ")
self.player = Player(player_name)
self.main_menu()
def main_menu(self):
while True:
print("\n1. Explore")
print("2. Check Inventory")
print("3. Quit")
choice = input("What would you like to do? ")
# ... menu logic here ...
if __name__ == "__main__":
game = Game()
game.start_game()
Development Tips with Cursor
-
Use Cursor’s AI Assistance
- Start by describing features in plain English
- Example: “Add a combat system where players can fight monsters using weapons from their inventory”
- Cursor can help generate the code structure and implementation
-
Incremental Development
- Begin with core mechanics (movement, basic commands)
- Add features one at a time (inventory system, combat, saving/loading)
- Test each feature before moving to the next
-
Data-Driven Design
- Store game content (items, enemies, locations) in JSON files
- Makes it easier to add/modify content without changing code
Example Feature Request to Cursor
Try asking Cursor something like:
"Create a combat system for my text RPG that:
- Allows turn-based combat
- Includes different weapon types
- Has enemy AI with basic decision making
- Tracks player health and enemy health"
Tips for Success
- Plan your game features before coding
- Break down complex features into smaller tasks
- Use version control (Git) to track changes
- Document your code as you go
- Test frequently
Cursor can help with implementation details, but understanding the basic structure will make development easier.
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EDIT:
Just to add a tip: as this would be one of your first little creations that youre learning to build with Agent… recommend you direct it to keep a verbose development_diary tracking your progress, and literally ask it for a ‘daily status report’ after each session where it will diary out the development path, decisions… its internal template for such docs is pretty darn good, but you can tell it more specifically things you want…