I’m also using Cursor for Unity development. How’s your experience with DotRush?
There’s an official Unity VS Code extension I use (Unity - Visual Studio Marketplace) which depends on C# Dev Kit.
I’m assuming I will no longer be able to use it when switching to DotRush. Does it have its own support handling for Unity? For example, autocompleting built-in Unity function signatures and ensuring they aren’t marked as “unused” functions?
Aight then, I’m canceling my Cursor subscription and off to Windsurf.
And yeah, Microsoft might be technically right but VSCode popularity is also partly due to coasting on open source community and efforts and this is very ANTI open source direction.
DotRush has a very simple code, it’s very easy to add some additional features for Unity.
At the moment, DotRush does not support debugging for mobile devices (I think, but I did not check it), since this connects to the UnityEditor, not the mobile device.
But this is very easy to fix, since I already have a .NET Meteor project GitHub - JaneySprings/DotNet.Meteor: A VSCode extension that can run and debug .NET apps (MAUI, Avalonia, Xamarin.Native) (debugger for MAUI projects), which has everything you need to work with android and iOS devices.
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I’m fairly certain Windsurf will encounter the same exact issue, since it’s also a VS Code fork like Cursor.
Windsurf introduces its own language extension