I’m a full-stack developer and an independent game creator. When I use Cursor to develop Node.js projects, it proves to be incredibly powerful. However, when working on Unity projects, I’ve noticed that Cursor’s intelligence isn’t being fully utilized — mainly because it lacks some Unity-specific integrations.
- Cursor has no way of accessing information about the objects inside a Unity scene — including hierarchy, the components or scripts attached to each object, and the values inside each script.
- Cursor can’t leverage the Unity Editor API to help developers quickly create game assets, such as animations, prefabs, and more.
I believe both of these limitations could be solved with the development of a dedicated plugin:
- A Unity Editor script could traverse all the elements in a scene, gathering comprehensive information. This way, Cursor would have a clear understanding of what exists inside the scene.
- Imagine this scenario: I tell Cursor, “Please add an animation to the prefab at ‘■■■/car.prefab’ that simulates a car flipping over while driving.”*
Ideally, Cursor could use the Unity Editor API to automatically create an Animation object, insert keyframes according to my instructions, and complete the task on its own.
In the end, Cursor is one of the few tools that truly make me feel: “Shut up and take my money!”
It has already helped me accomplish so much in my daily work, and I sincerely hope the Cursor team will consider deeper integration with Unity.