Using Cursor for Unity development has been a disastrous experience

The ‘dotrush’ and ‘anysphere c#’ extensions are fundamentally broken. Features like IntelliSense and ‘Go to Definition’ are painfully slow, while memory consumption is extraordinarily high. It’s gotten to the point where I can’t even open two projects simultaneously without my 64GB of RAM being completely overwhelmed.

I’m begging you, if you can’t fix this, please just integrate with the official Microsoft C# extension from VS Code

I’ve used Cursor with C# projects with astounding results. However I am just using plain cursor with nothing attached and it works really well.

@Richard_Rodriguez – another extension to try is Resharper for VSCode. You can download the .VSIX from their website and manually install it in Cursor:

Get started | ReSharper for Visual Studio Code Documentation

I’ve tried a variety of solutions and none of them work fully. I just installed ReSharper and I’m running into 2 major issues:

  1. ReSharper doesn’t start itself. I have to manually run a command for it to activate.
  2. Go To File (Ctrl+P) doesn’t work because ReSharper seemingly doesn’t populate the “Folders” section of the Explorer tab, it populates it’s own section.

I love using Cursor, and when it does work, it works great. But as a Unity developer I’m still missing a full solution here. I just need some basic stuff that works, not sure why it’s been such a pain.

I feel like I can only get it to work minimally if I smash together an amalgamation of extensions that all seem to conflict with each other. I just need basic stuff like intellisense, code completion, definition navigation, file navigation, and debugging features. This is all basic stuff that works out of the box with an IDE like Rider or Visual Studio. It’s a shame because I really like Cursor. I hope that some solution can be found soon!